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HOME > Yu-Gi-Oh! Card Lists > TACTICAL EVOLUTION > Elemental HERO Magma Neos

Elemental HERO Magma Neos Used Deck

Elemental HERO Magma Neos
Card Kind Attribute Level Type ATK DEF
Fusion Monster
Effect Monster
- 9 Warrior 3000 2500
"Elemental HERO Neos" + "Neo-Spacian Flare Scarab" + "Neo-Spacian Grand Mole"
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) This card gains 400 ATK for each card on the field. Once per turn, during the End Phase: Shuffle this card into the Extra Deck. If this card is shuffled into the Extra Deck this way: Return all cards on the field to the hand.
password:78512663
Average Rating Score 5.5(15)
  1. Card Info
  2. Card Reviews (15 rating scores)
  3. Decks with Elemental HERO Magma Neos (48 Decks)
  4. Card Category and Effect Category
  5. Products in Japan
  6. Ranking and View Num

"Elemental HERO Magma Neos" card reviews and rating scores


5.5(15)
評価星1評価星1評価星1評価星1評価星1
評価星0.5評価星0評価星0評価星0評価星0
カード評価ラベル5
6% (1)
カード評価ラベル4
20% (3)
カード評価ラベル3
53% (8)
カード評価ラベル2
20% (3)
カード評価ラベル1
0% (0)

japan ねこーら
2022/05/01 19:04
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Overall evaluation: His Neos is easy to raise ATK and suitable for finishers.
It requires 3 fusion materials, but it's easy to get by using 《NEXT》or 《Miracle Contact》.
He also counts himself as a card on the field, and if you have multiple 《Neo Space》or his Spell/Trap cards, you can aim for around 5000.
It's dangerous if your opponent is playing a lot of cards, so don't forget to use 《Red Reboot》to increase your opponent's cards and seal them.
Since it bounces all cards on the field during the end phase, if you can use it during the end phase of your opponent's turn, it will be easier to attack on the next turn.
Since his own Spell/Trap card also bounces, it is possible to reuse it.
japan 備長炭18
2018/11/25 10:15
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It is one of the triple contacts, and has the effect of bouncing all the cards on the field when returning to the field card x 400 and returning to the end phase.
Both effects target cards on the entire field regardless of whether they are front or back, so they have a reversal nature that the more the opponent is deployed, the more suitable for counterattack.
However, the more cards the opponent has, the more difficult it is to deploy, and the bounce also clears your own field, so unless it's a fader, you'll be attacked by empty punches on the next opponent's turn, defenseless.
Also, although the ranking was not so clear before, Neos Fusion has made it much easier for him to fuse two materials into Neos, creating a clear difference.
In particular, it hurts that Rainbow Neos supports this, and although there are differences in Deck type and Honesty support, it became necessary to overcome the 4500 RBI barrier that can be hit while removing in the main phase.
This is all about getting a high RBI, and I want to decide the game during the turn I put out anything, so I'd like to search for honesty first with an Airman.
japan 正しき闇の力
2018/01/21 19:44
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Originally Hot Triple Contact Hero
It gives a large amount of damage that raises ATK.
Even opponents who can't win will be met with the effect of the last.
japan もも
2017/08/23 0:22
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One of his Neos to contact fuse.
With triple contact, it has a hand bounce effect when it returns to the extra deck due to self-strengthening according to the number of cards on the field and its own effect.
However, it is a very half-baked effect, and it is said that there are other specialty finishers that cannot be removed or wiped.
japan 迷走の聖刻印
2016/03/05 13:17
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Triple contact fusion!
It's too hard to put out, usually it's better to be able to fuse
The RBI is high, but this card itself has no resistance, so it's just a brain muscle.
Returning to the Fusion Deck during the End Phase will bounce all
However, since the timing is his end phase, it can lead to a situation where the opponent deploys and hits an empty space, so be careful.
japan カンノーネ
2015/07/11 23:03
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An illustration that seems to break through Tengen
God Neos achieves the feat of absorbing the effect of a smashing scarab, converting it into an increase, including his Spell Trap on his own field, with the increase value intact. Under the Neos pace, it's 3900, so aim for 5000.
The field reset effect peculiar to 3-body contact might be a deterrent, thinking that if you put a Neos pace on it and break it, the field will be reset. not.
japan みくみく
2013/01/09 21:58
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The only triple contact type card that appeared more than once.
Normal contact fusion is still difficult, but with the appearance of Miracle Contact, it has become much easier to summon.
His ATK rises with the effect, but even if there are no cards in the field, he easily exceeds 4000, so it's quite powerful.
However, it will return to his deck during the end phase, and there is also the danger of bouncing the cards on the field and leaving your field empty.
Avoid summoning if Neos Pace is not present, unless you can be sure it will be killed.
However, since the ATK increase is quite strong, [Contact Fusion] can be used sufficiently.
japan 真ロストマン
2012/08/18 9:54
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The effect is beyond BREW! ! ATK ridiculously
Is it stronger without BREW? ! no it's not ww
But this is definitely the trump card for contact fusion ♪ヽ(´▽`)/
But even so, there are summoning conditions~(´ω`)
japan ボチヤミサンタイ
2012/06/19 4:34
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Chain Ji Getter One!
Triple Contact with good ATK
It's a hassle to put out, but his ATK is very attractive
The self-bounce effect is also powerful … not
It's a little bit of a bit of a bit of a bit of a bit of a bit of a bit of a bit of a bit of a bit of a bit of a bit of a bit of a bit of a bit of a bit of a bit of a bit of a bit of a bit of a bit of a bit of a bit of a bit of
It looks like Stoner Sunshine is shooting
japan スクラップトリトドン
2012/04/12 9:25
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A triple contact.
The effect is enough to use 3 bodies. Over 4000 is not a dream.
Moreover, the biggest drawback of contact fusion is the effect of going home after work, but when activated, it has an exceptional performance with all bounces.
It puts you at a considerable disadvantage in terms of timing, but even with that in mind, it's a triple contact worth aiming for.
japan NEOS
2011/04/22 23:33
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Don't call it a coalescence accident!
Effect is attack increase and bounce effect.
Bounce is powerful, but be careful as it may backfire if you do poorly.
As for the materials, Grand Mall is good, but scarabs are a bit of a problem.
japan とき
2010/12/13 22:24
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A triple contact fusion that boasts explosive ATK.
The raw ATK is 3000, but the count range and magnification of the ATK increase is tremendous, and it is possible to easily aim for ATK 5000.
It seems that this ATK will be used as a one-kill machine, but there is Air Neos in that area that can conditionally make it possible by fusing two bodies.
However, the material is different from the Air Neos, and apart from the flare scarab, the Grand Mall is quite excellent. 《Miracle Contact》is an excellent support, so it's worth using in a deck that revolves around contact fusion.
It's also powerful to release all the bounces on the way back, but since it's a basic one-kill machine, it should be remembered as insurance.
japan meno
2010/09/08 14:50
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A triple contact fusion that makes his ATK considerable.
It has the ability to bounce all cards along with its self-bounce, which is unique to Contact.
It's too dangerous to face the opponent's turn when there's nothing on your field.
Don't bother aiming.
japan たたた
2023/11/12 10:36
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japan ブルーバード
2024/03/07 9:05
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Decks with "Elemental HERO Magma Neos"

* is adopted as a key card.



Card Category and Effect Category


Products in Japan

Product No Release Date Rarity
TACTICAL EVOLUTION TAEV-JP043 2007-05-12 UltimateUltra
DUELIST EDITION Volume 2 DE02-JP017 2012-05-13 Rare

Ranking and View Num

Rating Score Rank 8,272 / 13,183 Cards
View Num 40,134

Others

Japanese card name E・HERO マグマ・ネオス

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